![]() ![]() Vectorman, on the other hand, does not intend to let this happen, even if he is a robot himself, and goes in search of the villain to give him a piece of his mind. Except that of course, a supervising robot will go crazy and foment an eradication of the human race. ![]() Basically, humans have fled the planet because of a pollution rate close to that of Paris in winter and have let robots clean up their garbage before planning a future return. Well not as dumb as a lot of other titles of the same kind. Even the relatively thin scenario was not that stupid. But which required a really huge amount of extra animation work. Let us add to that a rather vast arsenal, a power-up acting as a score multiplier (which, in turn could get you many extra lives) as well as so-so morphing abilities to pass through some sections of the levels. Maybe even a challenge in our time, that's to say. The hero, Vectorman, was a robot made of no less than 23 pseudo- 3D sprites that could move with a disconcerting fluidity and at 60 frames per second thanks to what was to be called the « Vector Piece Animation », adding extra scrolling to the display of the scenery. The game was really a good surprise, with outstanding technical capabilities. Anyway, Vectorman was born, and it was a shock for the players. ![]()
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